Although for several years now, the awareness of the necessary essential changes in educational systems has been growing worldwide, there is no consensus on what or how to do it. However, the prevailing belief, which comes from cognitivist and constructivist theories of learning, is that the student should be placed at the center of the learning process. Despite this, active learning is still rare in practice. The limitations in teaching caused by COVID-19 accelerated the use of ICT, the Internet, video lessons and video transmission of lectures. Nevertheless, lectures remain the dominant method of teaching, whether in live or distance learning. To find more about the project, check out our ALTII BROCHURE!
At the same time, they are still predominantly one-way information transmission.
It is necessary to change passive lectures to interactive ones, which will start a more active role of students in the education process.
By frequently and appropriately asking students questions and encouraging them to look for solutions to the problems presented by themselves the teacher, as well as by encouraging them to ask spontaneous questions during the lecture, the quality of the acquired knowledge and understanding can be significantly improved.
The obstacle to this is the teacher's personal inexperience in active learning and the students' unaccustomedness to asking questions and actively seeking answers.
The project proposes the creation of an innovative tool to encourage interactivity in the AudIT lecture, which will have features that are not found in currently available tools for checking knowledge and interaction. It will combine known features and adapt them to the needs of students and teachers. Innovative properties such as the scoring of unique answers, the possibility for the student to answer both anonymously and under his own name at the same time, the possibility to direct the answers to any application such as mind maps and games will significantly increase the motivation of students to actively participate in the lecture.
A series of innovative solutions will facilitate the use of tools by teachers, regardless of the educational situation, environment and technological equipment in which they find themselves. The innovativeness of the tool is that its use will not require maintenance or expansion of server resources when it is used by a very large number of users.
The primary target group of project users are subject teachers in primary and secondary schools.
The partner schools in the project will create a core of 50 experienced practitioners who will create methodical instructions for potential users in order to provide them with concrete examples of knowledge and ideas on how to apply interactivity in their own teaching.
To make it easier for teachers to use AudIT, the consortium partners will also create an LMS (Learning Management System) with methodical instructions and examples. The LMS system will be designed as a self-learning material and will provide teachers with additional education and ideas on how to improve interactivity in classes using AudIT.
AudIT will be accompanied by interactive expert systems for use (text, recordings, video - designed as a decision tree that will guide teachers to answers simply and easily) and an interactive expert system for installation (if teachers want to have a copy of AudIT on their own server - for reliability, adding functionality or privacy of students' answers and questions).
The project's website will contain text and video instructions, an expert system, and a database of good practices, as well as an address book of more experienced practitioners ready to help new interested teachers.
The results of the project will be disseminated through educational authorities, professional associations and the media to all EU and candidate countries.
It is expected that in the long term the results of the project will enable any interested teacher to increase the interactivity of their lectures and other educational activities. With this, students will begin to take an active role in the process of acquiring knowledge, which leads to the achievement of higher educational outcomes.